KSA · PRACTICE BLOCK REPORT
HIGH INTENSITY · BUILD QUALITY · TRANSFER TO GAME

BLOCK 2 + LATEST SESSION

Canonical Practice sessions · GPS × Rugby execution

CONDITIONING INTENSITY INDEX--Canonical session average · target 100
KPI ACHIEVEMENT--Canonical team GPS standards
CATAPULT ALIVE--Session team-median average · lower is better
CONDITIONING TURNOVER RATE--Canonical Practice outcomes
TEAM GAME PROFILE

STRUCTURED × UNSTRUCTURED BALANCE

Lineout Attack and Counter Attack coded opportunities in the selected Block 2 reports.
STRUCTURED · 21 · 45.7%
UNSTRUCTURED · 25 · 54.3%

This is an opportunity balance, not a time or possession split. STRUCTURED = Lineout Attack. UNSTRUCTURED = Counter Attack.

LINEOUT ATTACK · STRUCTURED

OPPORTUNITIES21
TQB85.7%
1ST PHASE81.0%
1–3 PHASE COMPLETE47.6%

COUNTER ATTACK · UNSTRUCTURED

OPPORTUNITIES25
KICK CATCH SECURE80.0%
1ST PHASE68.4%
1–3 PHASE COMPLETE52.6%
SESSION MAP

INTENSITY × SHAPE QUALITY

GPS load and rugby execution on one map. Bubble size = HEE Rate. Colour = Turnover Rate.
TO ≤25%TO 25–40%TO >40%
PLAYER ENGAGEMENT

PARTICIPATION × GPS STANDARDS

Observable participation only. This is not a subjective attitude or medical-risk score.
Sessions · Average GPS values · Standards achieved / available

Player engagement remains the accepted Block 2 baseline (01–11 Sep). The Shape session map above includes the latest canonical session.

NO.PLAYERSESSIONSAVE SPEEDHSR %HEE RATEALIVESTANDARD RATE
NEXT BLOCK

BLOCK 3 · TRAIN → QUALITY → GAME

Three weeks with practice games. Compare aligned themes without claiming causality.
01 · TRAINING LOADHIGH INTENSITY

Intensity Index · KPI Achievement · HSR · HEE · ALIVE

→
02 · RUGBY EXECUTIONBUILD QUALITY

Counter Attack · Lineout Attack · Turnover Rate · Shape Quality

→
03 · PRACTICE GAMETRANSFER CHECK

Aligned match KPI · What transferred · Next-week priority

Practice and match results will be reported side by side. The report will describe observed alignment, not state that training load caused the match outcome.