HIGH INTENSITY · BUILD QUALITY · TRANSFER TO GAME
BLOCK 2 + LATEST SESSION
Canonical Practice sessions · GPS × Rugby execution
TEAM GAME PROFILE
Lineout Attack and Counter Attack coded opportunities in the selected Block 2 reports.STRUCTURED × UNSTRUCTURED BALANCE
This is an opportunity balance, not a time or possession split. STRUCTURED = Lineout Attack. UNSTRUCTURED = Counter Attack.
LINEOUT ATTACK · STRUCTURED
OPPORTUNITIES21
TQB85.7%
1ST PHASE81.0%
1–3 PHASE COMPLETE47.6%
COUNTER ATTACK · UNSTRUCTURED
OPPORTUNITIES25
KICK CATCH SECURE80.0%
1ST PHASE68.4%
1–3 PHASE COMPLETE52.6%
SESSION MAP
GPS load and rugby execution on one map. Bubble size = HEE Rate. Colour = Turnover Rate.INTENSITY × SHAPE QUALITY
TO ≤25%TO 25–40%TO >40%
PLAYER ENGAGEMENT
Observable participation only. This is not a subjective attitude or medical-risk score.PARTICIPATION × GPS STANDARDS
Sessions · Average GPS values · Standards achieved / available
Player engagement remains the accepted Block 2 baseline (01–11 Sep). The Shape session map above includes the latest canonical session.
| NO. | PLAYER | SESSIONS | AVE SPEED | HSR % | HEE RATE | ALIVE | STANDARD RATE |
|---|
NEXT BLOCK
Three weeks with practice games. Compare aligned themes without claiming causality.BLOCK 3 · TRAIN → QUALITY → GAME
Intensity Index · KPI Achievement · HSR · HEE · ALIVE
→
Counter Attack · Lineout Attack · Turnover Rate · Shape Quality
→
Aligned match KPI · What transferred · Next-week priority
Practice and match results will be reported side by side. The report will describe observed alignment, not state that training load caused the match outcome.