KUBOTA SPEARS · TAKE THE WHEEL

Coach Match Review

FROZEN BENCHMARK · 12 MATCHES · R10–R22 · Not the current 21-match Season KPI
KUBOTA STORY: Orange = This Game · Purple = Kubota Average  |  MATCH-UP: Orange = Kubota · Purple = Opponent · No new composite score
TAKE THE WHEEL
BUILD THE BOAT · MOVE PRESSURE FORWARD

How did pressure move?

GET OUT → GET FORWARD → GET IN → SCORE

COACH STORY · NO COMPOSITE SCORE
READ THE BREAK: Read left to right. Territory can show where the game was played, but not whether Kubota escaped cleanly, won the contest, created 22m opportunities or finished them. Use the evidence at each stage to locate where the Pressure Cycle stopped converting.

Contest Game

The evidence that moves — or releases — pressure

AERIAL · COLLISION · SET PIECE · BREAKDOWN

Territory · Context

Where pressure was played — and how field position moved

CONTEXT / SUPPORTING EVIDENCE

Territory remains context, not the result. The movement routes below show how Kubota advanced field position; they do not claim that metres automatically became pressure or points.

Territory comparison

How field position moved

Kicking and running are shown as routes of advancement, not as a combined score.

SEPARATE ROUTES
Reading rule: 22m Entries and 22m Point Conversion are always shown as the match-up: Kubota vs opponent. Kick Metres and Carry Gain Metres have different event bases and must not be added together. For collision quality, use Gainline / PCM / Defenders Beaten in Contest Game. For continuity after the gain, use Connection.
Supporting evidence

Pressure Cycle

Field Route / Defensive Route → Contest → Break → Entry → Conversion

陣 · 圧 → 力 → 速 → 結 → OUTCOME
Contest & pressure evidence

Speed

First Phase → 1–3 Phase → Positive Transition

4 QUALITY SPEED SIGNALS

Quality Speed

Transition outcomes

Power

Own ball, opposition ball and penalty outcomes

SCRUM · LINEOUT · MAUL
Reading the Power view: Own Ball Retained uses the existing KSA set-piece rate. Opp Ball Disrupted is 100% minus the opposition retention rate. Scrum PEN / FK Conceded counts exact BI events tagged Penalty Conceded → Scrum Offence → Full Penalty / Free Kick. Maul Starts and Lost are counted from BI Maul events; metres, tries and penalties won remain the existing KSA metrics.
Contact context outside set piece

Connection & Continuity

Support → Connect → Continue

ATTACK CONTINUITY
ATTACK CONTINUITY

Counts, denominators and rates are shown separately. No composite score.

Set-piece launch continuation

Kicking Game

Contest, territory and confirmed BI labels

GAME LENS
Approved working definitions: Contestable = Bomb, Chip, Cross Pitch, Low or Box; Territorial and Touch Kick are excluded. Regained includes own collection, opposition reception error or knock-on returning possession, and possession won at the first Kick Return breakdown. Contestable Kick Regained % = Regained ÷ contestable kicks. Kick Pressure Success = contestable kicks not recorded as opposition Caught Full ÷ contestable kicks. Defensive Catch Success = receiving team possession secured after an opponent contestable kick ÷ opponent contestable kicks; all reception types count, with possession checked through the first Kick Return breakdown. Grass Kicks = Territorial × Collected Bounce. Long / Territory = Territorial + Touch Kick.