TAKE THE WHEEL
BUILD THE BOAT · MOVE PRESSURE FORWARD
How did pressure move?
GET OUT → GET FORWARD → GET IN → SCORE
READ THE BREAK: Read left to right. Territory can show where the game was played, but not whether Kubota escaped cleanly, won the contest, created 22m opportunities or finished them. Use the evidence at each stage to locate where the Pressure Cycle stopped converting.
Contest Game
The evidence that moves — or releases — pressure
Territory · Context
Where pressure was played — and how field position moved
Territory comparison
How field position moved
Kicking and running are shown as routes of advancement, not as a combined score.
Reading rule: 22m Entries and 22m Point Conversion are always shown as the match-up: Kubota vs opponent. Kick Metres and Carry Gain Metres have different event bases and must not be added together. For collision quality, use Gainline / PCM / Defenders Beaten in Contest Game. For continuity after the gain, use Connection.
Supporting evidence
Pressure Cycle
Field Route / Defensive Route → Contest → Break → Entry → Conversion
Contest & pressure evidence
Speed
First Phase → 1–3 Phase → Positive Transition
Quality Speed
Transition outcomes
Power
Own ball, opposition ball and penalty outcomes
Reading the Power view: Own Ball Retained uses the existing KSA set-piece rate. Opp Ball Disrupted is 100% minus the opposition retention rate. Scrum PEN / FK Conceded counts exact BI events tagged Penalty Conceded → Scrum Offence → Full Penalty / Free Kick. Maul Starts and Lost are counted from BI Maul events; metres, tries and penalties won remain the existing KSA metrics.
Contact context outside set piece
Connection & Continuity
Support → Connect → Continue
ATTACK CONTINUITY
Counts, denominators and rates are shown separately. No composite score.
Set-piece launch continuation
Kicking Game
Contest, territory and confirmed BI labels
Approved working definitions: Contestable = Bomb, Chip, Cross Pitch, Low or Box; Territorial and Touch Kick are excluded. Regained includes own collection, opposition reception error or knock-on returning possession, and possession won at the first Kick Return breakdown. Contestable Kick Regained % = Regained ÷ contestable kicks. Kick Pressure Success = contestable kicks not recorded as opposition Caught Full ÷ contestable kicks. Defensive Catch Success = receiving team possession secured after an opponent contestable kick ÷ opponent contestable kicks; all reception types count, with possession checked through the first Kick Return breakdown. Grass Kicks = Territorial × Collected Bounce. Long / Territory = Territorial + Touch Kick.