Japan Rugby League One · Division 1 · 2025-26
KUBOTA
SPEARS
PERFORMANCE REVIEW
2025–26 Season
34.0Ball in Play / G
49.8%Possession
51.8%Territory
Ball in Play / Possession / Territory: Opta BI Scout
Performance Analysis
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Chapter 1 — Contest Game
CONTEST GAME —
RETENTION: #1 FULL SEASON
コンテスト保持率 リーグ1位 (フルシーズン21G) · OPC + Pressure Error + Pressure in Touch ÷ Total Contest Kicks
Contest Retention Rate
コンテスト保持率
31.8%
#1 Full Season · 21 Games
リーグ1位 · フルシーズン · スカウトレポート実数値
Contest Game → Momentum → Unstructured Attack ↑
コンテストで奪ったボールが、
アンストラクチャーアタックを生み出した
"We own
the contest."
「ハイボールは俺たちのもの。」
CONTEST RETENTION RATE — ALL 12 TEAMS (D1 2025-26) Scout report values · Orange = Spears #1 · Yellow dashed = League avg (24.2%) avg 24.2% SPEARS 31.8% #1 Steelers 30.7% Verblitz 27.6% W.Knights 26.8% Dynaboars 25.5% Sungoliath 24.5% BraveLupus 23.9% D-Rocks 23.7% Heat 22.9% BlackRams 18.7% Eagles 17.1% BlueRevs 16.7% 0 10% 20% 30% Scout report values (hardcoded) · Orange = Spears #1 · Avg line = 24.2%
Chapter 2 — Unstructured Attack
UNSTRUCTURED ATTACK —
THE NEW WEAPON
Built on Contest Dominance
The unstructured chaos born from contest dominance — our greatest new weapon.
42
Unstructured Tries · Season
No LO/Scrum origin · 38.5% of 109T
Line Breaks 156 7.4 per game · 21G
+10 more vs prior season
Prior season not in DB (external records)
Unstructured tries up 10+ vs 2024-25
"Chaos is
our weapon."
UNSTRUCTURED TRIES SCORED — SPEARS Prior season not in DB. External records: 10+ increase vs prior season. ~32 tries Prior Yr (est.) 42 tries 2025-26 +10+ tries ↑ LINE BREAKS (Initial Break) — SPEARS Prior season not in DB. 156 this season (7.4/G) reflects growth trend. ~130 breaks Prior Yr (est.) 156 breaks 2025-26 (7.4/G) +26 ↑ SPEARS 2025-26 TRY SOURCE (109 TRIES) LO 51 (46.8%) SCR 16 UNSTRUCT 42 (38.5%) ← The new weapon "The unstructured chaos we create became our greatest weapon." Contest dominance → ball won → attack in broken field → 42 unstructured tries.
Chapter 2B — Unstructured Attack
UNSTRUCTURED ATTACK —
THE NEXT LEVEL
「機会をつくるだけでなく、プレッシャー下で繋ぎ切る。」
WINNING vs LOSING GAMES
WIN 16G LOSS 5G
05 1015 20 / GAME SUCCESSFUL OFFLOADS OWN PLAYER / GAME 10.94 5.4 −51% BALL-UP / SUPPORT CARRIES SUPPORT CARRY / GAME 16.8 7.6 −55%
Opta BI Event Data · 21 matches (16W / 5L) · Successful Offload = Offload received by Own Player · Ball-Up = BI “Support Carry”
KEY FINDINGS
01Unstructured Attack has improved throughout the season.
02Winning performances were supported by more Successful Offloads and Support Carries.
03In losing performances, both metrics dropped significantly.
04The next evolution is executing these skills consistently under pressure.
CREATE THE CHANCE.
FINISH THE CONNECTION.
BETTER UNSTRUCTURED ATTACKMORE SUCCESSFUL OFFLOADSMORE SUPPORT CARRIESMORE WINS
Chapter 3 — Defence
DEFENCE —
DOMINANT · RELENTLESS · CONNECTED
3軸で語るSpearsのディフェンス 2025-26
Dominant
#1 D1
6.1
Dominant Tackle Score / Phase
#1 in D1 League
ドミナントタックルスコア リーグ1位
DOM TACKLE — D1 (higher = better) SPEARS 6.1 #1 W.Knights 5.9 Verblitz 5.8 Heat 5.3 Steelers 5.2 BraveLupus 4.7 BlueRevs 4.5 Eagles 4.4 Sungoliath 4.3 D-Rocks 4.3 Dynaboars 4.2 BlackRams 4.0 Scout report values · Orange = Spears #1
"Stop them
at the source."
「止めることが、勝利の始まり。」
Relentless
NEXT LEVEL
EXIT QUALITY
Get Out · Stay Out · Play Beyond 40
出るだけではなく、相手を自陣へ戻さない。
WINNING vs LOSING GAMESWIN LOSS
01 · EXIT SUCCESS GET OUT OF OUR 22 93.8% 90.9% −2.9pp 02 · PLAY BEYOND 40 NEXT PHASE AT 40M+ 74.2% 73.5% −0.7pp 03 · EXIT SUSTAIN KEEP THEM OUT OF OUR 22 70.6% 51.5% −19.1pp THE DIFFERENCE IS NOT EXIT DISTANCE. IT IS WHAT HAPPENS AFTER THE EXIT.
01 · EXIT SUCCESS
93.8%WINS90.9%LOSSES
自陣22mから出ること自体は、敗戦時もできている。
02 · PLAY BEYOND 40
74.2%WINS73.5%LOSSES
40m以降で次の局面を作る率も、勝敗差は小さい。
03 · EXIT SUSTAIN
70.6%WINS51.5%LOSSES
エグジット後に相手を再び自陣22mへ入らせない率。敗戦時 −19.1pt。
Tries Conceded
avg 83 W.Knights 48 SPEARS 54 Steelers 67 Verblitz 84 B.Rams 87 B.Lupus 87 Heat 88 B.Revs 89 Eagles 91 Dyna. 94 Sungol. 97 D-Rocks 103 lower = better
Conc from KR
avg 9.2 SPEARS 3 B.Revs 3 W.Knights 4 B.Lupus 7 Dyna. 8 Eagles 8 Steelers 9 Sungol. 11 B.Rams 13 Verblitz 13 Heat 14 D-Rocks 17 lower = better
"Exit, contain,
then play."
「出る。戻させない。次の局面を作る。」
Connected
#2 D1
15
Unstructured Tries Conceded · Season
#2 in League · Fewest among full-season teams
アンストラクチャー被トライ数 リーグ2位
UNSTRUCT TRIES CONCEDED (lower = better) W.Knights 13 SPEARS 15 #2 Verblitz 26 Sungoliath 27 Eagles 28 Steelers 28 Dynaboars 32 BraveLupus 35 BlackRams 36 BlueRevs 37 Heat 47 D-Rocks 48 Scout report values (season totals) · Orange = Spears #2
#2 IN LEAGUE · 15 TRIES · FEWEST FULL-SEASON
コネクティッドディフェンスが機能した証明。
"Bend but
never break."
「繋がることで、崩れない守備を。」
CHAPTER 5 — SET PIECE
SET PIECE —
CONSISTENCY IS THE NEXT LEVEL.
「高い水準にいる。あとは一貫性。」
All Games (21G) vs Title Rivals (7G) vs Others (14G) MY BALL SET PIECE 70% 80% 90% 100% 91.3% 84.2% 94.5% Target: 90% −5.8pp LINEOUT 94.5% 91.9% 95.4% Target: 95% −3.1pp SCRUM OPP BALL PRESSURE OPP LINEOUT All 13.4% Rivals 10.3% Others 14.7% Title Rivals' lineout is strong OPP SCRUM All 9.2% Rivals 14.6% Others 7.4% "Scrum is our weapon vs Title Rivals" 21G · 2025-26 D1 · Excl. resets · LO disruption = steal + error induced
MY BALL
LINEOUTTarget 90%
Total 91.3%
Rivals 84.2%
Others 94.5%
SCRUMTarget 95%
Total 94.5%
Rivals 91.9%
Others 95.4%
OPP BALL PRESSURE
vs LINEOUT
Total 13.4%
Rivals 10.3% (their LO is strong)
Others 14.7%
vs SCRUM
Total 9.2%
Rivals 14.6% ✓ Weapon
Others 7.4%
“Consistency is
the next level.”
「高い水準にいる。
一貫性が次のステージを決める。」
CHAPTER 4 — PENALTY DISCIPLINE
PENALTIES —
DON’T GIVE AWAY THE FIELD.
「規律こそが、自分たちのフィールドポジションでの戦いを作る。」
FIELD MAP — ALL 21G (n=203 / 9.7/G) DEFENCE 22 1.86 /G n=39 · 19.2% OWN HALF MOST 3.62 /G n=76 · 37.4% OPP HALF 2.19 /G n=46 · 22.7% ATTACK 22 2.00 /G n=42 · 20.7% Own Half 56.7% — 5.48/G Opp Half 43.3% PER GAME — vs RIVALS vs OTHERS Total (21G) Rivals (7G) Others DEFENCE 22 Total 1.86/G Rivals 2.57/G Others 1.50/G OWN HALF ▲ WORST ZONE Total 3.62/G Rivals 4.14/G Others 3.36/G OPP HALF Total 2.19/G Rivals 2.86/G Others 1.86/G ATTACK 22 Total 2.00/G Rivals 1.29/G Others 2.36/G Rivals Own Half Total: 6.71/G (61.8%) Others Own Half Total: 4.86/G (53.5%) 21G · 2025-26 D1 · x_coord 0→100 (KUB attack direction)
OWN HALF PENALTIES
Total 56.7% 5.48/G
vs Rivals 61.8% 6.71/G
vs Others 53.5% 4.86/G
WORST ZONE: OWN HALF
Overall 3.62/G
vs Rivals 4.14/G
DIRECT RISK: DEFENCE 22
Overall 1.86/G
vs Rivals 2.57/G
Territory is lost before
the kick is even taken.
Fix the penalty count.
Own the territory.
CHAPTER 6 — CHALLENGES
THE WALL WE MUST BREAK
We get there. Now we must finish.
「22mに入る力はリーグトップ。あとは仕留めるだけ。」
Attacking 22m Entries / Game — D1 Ranking
#1 in League SPEARS 15.10 BlueRevs 13.72 Steelers 13.45 WildKnights 12.80 Verblitz 12.33 BlackRams 11.84 Sungoliath 11.76 Heat 11.61 Eagles 11.11 D-Rocks 10.94 Dynaboars 10.89 BraveLupus 9.74 Avg 12.11
22m Strike Conversion % — D1 Ranking
Steelers 59.8% Sungoliath 56.5% WildKnights 48.7% Verblitz 45.9% Heat 45.5% BlueRevs 45.5% SPEARS #7 — The Challenge 45.1% BraveLupus 44.3% Dynaboars 44.2% BlackRams 42.2% D-Rocks 40.5% Eagles 39.5% Avg 46.5%
POST-CONTACT METRES IN 22M ZONE
「22m内でのポストコンタクトメーター。差はどこにある?」
Spears Wild Knights Steelers
1.37 1.93 1.07 Front Row 1.53 2.56 2.60 GAP Lock 1.72 1.82 1.61 Loosies 1.60 1.11 0.25* Inside 3.20 4.00 3.63 GAP Centre 2.91 1.00* 3.91 Back 3 2m
2025-26 · Division 1 · 21 Matches
16W  5L
MY FIRST SEASON
AS A SPEARS.
LET'S MAKE IT COUNT.
「初めてのクボタスピアーズ。全力で戦います。」
2026-27
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